#ifndef GAMEMANAGER_h
#define GAMEMANAGER_h

#include <string>
#include <SDL/SDL_framerate.h>
#include <SDL/SDL_ttf.h>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL_image.h>

#include "TimeCounter.h"
#include "State.h"
#include "SplashState.h"
#include "MapState.h"

using std::string;

class GameManager
{
   public:
        GameManager();
        void run();

        SDL_Surface *screen;
        FPSmanager *manex;
        State *currentState;
        int timer, dt;

};

#endif // GAMEMANAGER_h



